Tuesday, 14 February 2012

Interior Methods?

Hi,
Interiors are a poorly covered topic in most of the tutorials around and I feel that I struggle very often to bring them to the level of character or outdoor pieces I do. I have tried several different methods like:
- painting on top of a simple 3D geometry
- making a tight drawing, putting colors underneath, then painting over
- making b&w thumbnails, enlarging them, tightening them, colouring
- going straight in with colours a la prima and having spent ages tightening and fixing perspective and proportions

So, what are your thoughts on this guys, what do you find works the best?

Thanks


10 comments:

Heiki Arge said...

I put a lot of emphasis on technique and I like to do interiors like building, first perspective lines, you can start with large picture and later crop the actual focal points if they go out of picture. Then draw under that layer, it helps to use paths for big areas like walls or columns, whatever things you need to work on without damaging rest of the picture, and I feel painting only in colors not starting B&W keeps colors more interesting and true.
Also, some artists draw with hard brush under perspective layer those big areas, not with paths I guess, and later selecting that brushwork, witch is in perspective already.
What is even less covered topic than drawing them, is designing interiors, buy or read some interior design history, learn those chairs and elements, colors, wall panels, what distinguishes one style from another. it is frickn fascinating.
Actually, since I'm writing, check out what is "memory palace" it helps to memorize everything better, I use it for memorizing interior design also.

Nick Carver said...

I don't have a great deal of experience with painting interiors, so take this with a pinch of salt, but I find it really useful to create clean masks for all the basic elements at the start. Then I can paint within those things as loosely as I want but I know that I'm not damaging the overall silhouettes. Then at a later stage you can always paint over the outlines to soften transitions; make things more painterly etc. This is just what works for me though and it probably doesn't give you the most trad/painterly finish. Worth a go if you've not worked that way though.

Johan Wahlbäck said...

I'm not sure that my opinions should matter at all to such an artist as yourself mr. Khan but I use a lot of selection tools, specially the polygonal one since it can help me to work with the perspective grid. I just build shapes and like Carver work within the shapes mostly. I feel very slow while doing the interior stuff though. This is a very interesting topic and I always find it interesting to other artists take on this. You are probably aware of Hannes or Algenphleger as he calls himself but he has a lot of really nice studies and such at http://www.livestream.com/algenpfleger.
All the best!

Farvus said...

Hey. Good topic. I've been doing lots of interiors and my technique has been mainly about starting scene without any light and putting down one major one. The value pattern created from that gives me answers as to how I want to compose the rest of the scene. It's sort of like anchor point. Very often it's just trial and error. You can shape light patters just like you can shape material objects. Sometimes you can fix things by putting some foreground object or making the streak light apparent in the dense air which drastically changes the dark/light pattern.
After longer while it's easier come up with something decent without experimenting.

Kan Muftic said...

Heiki: you are absolutely right about the actual design of the interior; I didn't even want to go there. But I find that putting the grid first restricts me in design severely. Thanks for dropping by.

Nick: Hey mate! Hmmm, I could def. try that selection method out, thanks for advice.

Johan: your oppinion matters a lot! I guess, isolating areas seem to work with you guys, so I will integrate it more into my workflow. Thanks, mate.

Farvus: yeah, I tend to do that as well but it has a tendency to become a bit messy if I need to put lots of elements in. thanks a lot!

Any other thoughts, guys? Thanks

Tin Salamunic said...

Kolega....radovi tvoji lede. Neznam sta da kazem. Stvarno si posto master!!
Major Inspirado my friend! :)

DELA said...

Painting on top of a simple 3D geometry
play with the camera ,foreground can be treated as separate element,you can just rearranging 3D elements for your compositional need ,they doesn't have to be placed on the ground ,telling the story is important ,not making workable previsual 3D set.

Yi-Piao Yeoh said...

Hi Kan! Those interiors are looking pretty good.

I tend to use a lighting approach too.

I think another thing worth going for is getting variety in the surfaces. For example a polished marble floor vs a plaster wall vs a thick carpet.

Kan Muftic said...

Thanks very much guys!

Tia Gillespie said...

The only thing i notice is that it seems like your ceilings are continuing upwards instead of towards the viewer, the floors make sense and the walls make sense but the ceiling is off, maybe if you even darkened the top of the picture it would give the illusion of curling in, making the space feel more contained. If you use your hand to block out the ceiling the rest of the image is cohesive (and incredible - if i may add).